ZenGrove
Grow a plant, one node at a time.
Grow a plant, one node at a time.
Explore all 44 nodes with illustrated Maya views and plain-English explanations of every setting. Build trunks and branches, place foliage, shape growth, add wind and prepare your output.
UV Mapping
Controls how bark textures wrap around branch tubes, including repeats, seams and end-cap UVs.
Branches
Branches
Affect

- Affect
Chooses which branches are affected. Active Branches uses the latest generated layer. Active + Descendants also includes growth from that layer. Active Generated Hierarchy additionally includes ancestors created by that same generated contribution. Entire Input uses everything arriving here. Attached children follow a moved parent even when they are not reshaped themselves.
Orientation

- Seam Rotation
Moves the texture seam around the tube without twisting geometry.
Uv & Textures

- U Repeats
Sets texture repeats around the branch circumference.
- V Tile Length
Sets branch length covered by one texture repeat. Larger values stretch each repeat farther.
- Continuous V
Continues the lengthwise texture coordinate from parent to children.
- Split V Relax
Smooths lengthwise texture stretching inside forks while keeping attachment borders fixed.
- Cap UV Scale
Scales end-cap UV islands.
- Cap UV Rotation
Rotates end-cap textures.
What is ZenGrove used for?
Explore all 44 nodes with illustrated Maya views and plain-English explanations of every setting. Build trunks and branches, place foliage, shape growth, add wind and prepare your output.
Which host application does ZenGrove support?
ZenGrove is built for Autodesk Maya and is distributed through AO Studio Tools.
Where can I download ZenGrove?
Download the current AO Studio Tools package from https://aostudio.tools/getthetools.html and install it through AO.Hub.