AOStudio Tools
About AO Studio Tools

Tools shaped by the work, not by a feature checklist.

AO Studio Tools started with repeated Maya production problems: actions that took too many clicks, setups that had to be rebuilt and small technical walls that interrupted creative flow. Each tool exists because that problem appeared in real work.

Meet the developer

Piotr “Pjot” Dyderski

Piotr brings 14 years of Maya experience to AO Studio Tools. He has taught Maya for games and animation, including rigging, as well as Unreal Engine. The tools grow out of his own workflows, with ZenGrove a current focus of development and hands-on use.

Questions and feedback go directly to the developer through email, Discord or the Feedback Center in AO.Hub. Replies usually arrive within 24 hours.

Built around four principles.

01Speed without shortcuts.  Remove repetitive work while keeping the result editable.
02Production resilience.  Prefer deterministic workflows that survive deadlines and handoffs.
03Artist-first design.  Keep interfaces focused on the next useful action.
04Studio-ready foundations.  Make the same tools useful for one artist or a shared pipeline.
Brand update

PjotsTools became AO Studio Tools.

The tools, accounts and production focus remain the same. The new name brings the complete suite under a clearer umbrella. ZenHub is now AO.Hub: the central installer, updater and license manager inside Maya.

PjotsTools → AO Studio Tools

One consistent name for the public tool suite.

ZenHub → AO.Hub

The same central command center under the new brand.

Existing users

Use the same verified account to sign in and sync access.

Used in practice

Already part of real teaching and production workflows.

Have a Maya workflow that keeps getting in the way?

Share the problem, request support or suggest the next focused tool.