AO Studio Tools

ZenGrove

Grow a plant, one node at a time.

Overview

Grow a plant, one node at a time.

Explore all 44 nodes with illustrated Maya views and plain-English explanations of every setting. Build trunks and branches, place foliage, shape growth, add wind and prepare your output.

View product and license details →

Split

Divides a growth path into two continuing paths. Shape forked trunks and branches with controls for the opening and the surface where both sides meet.

Reference updated for ZenGrove 1.0.0-alpha.10.

Connect into this node

Branches

Continue from this node

Branches

Generation

Split node with its generation settings in ZenGrove
ZenGrove in Maya · Generation · Open image for full size
Probability

Sets the share of eligible paths that receive a fork. One splits all; zero adds none.

Default: 1

Split Range — Split Start %

Sets the earliest fork position. Zero is the parent base and one is its tip.

Default: 0.58

Split Range — Split End %

Sets the latest fork position. Together with Split Start, this defines the allowed Split Range.

Default: 0.82

Orientation

Split node with its orientation settings in ZenGrove
ZenGrove in Maya · Orientation · Open image for full size
Fork Angle

Sets the total opening between both fork sides, rather than the angle of one side.

Default: 50

Angle Randomness

Varies the angle between branches or leaves. Zero keeps it consistent.

Default: 10

Plane Rotation

Rotates the fork plane around the incoming branch direction.

Default: 0

Plane Randomness

Varies the fork plane between branches.

Default: 180

Shape

Split node with its shape settings in ZenGrove
ZenGrove in Maya · Shape · Open image for full size
Transition Length %

Sets the fraction of remaining branch length used to ease into the fork angle. Higher values make the turn more gradual.

Default: 0.18

Junction Length Scale

Lengthens or shortens the area where the two fork sides separate.

Default: 1

Blend Radius

Controls how rounded the inner fork ridge becomes relative to parent thickness.

Default: 0.32

Surface Blend

Helps the fork surface meet the incoming branch and both outgoing sides, including on a bent input.

Default: 0.35

Crotch Smoothness

Rounds the inner saddle between fork sides.

Default: 0.65

Length Bias

Makes one fork side longer. Zero keeps them equal; negative favors side A and positive favors side B.

Default: 0

Bias Randomness

Varies the length balance between fork sides.

Default: 0.2

Geometry

Split node with its geometry settings in ZenGrove
ZenGrove in Maya · Geometry · Open image for full size
Junction Segments

Sets the number of sides around the fork. Zero inherits branch resolution.

Default: 0

Junction Spans

Adds rings along the fork transition for more detail.

Default: 4

Advanced

Split node with its advanced settings in ZenGrove
ZenGrove in Maya · Advanced · Open image for full size
Seed Offset

Changes this node's random variation. Keep the seed and settings unchanged to reproduce the same result.

Default: 130

Browse all ZenGrove nodes →
FAQ
What is ZenGrove used for?

Explore all 44 nodes with illustrated Maya views and plain-English explanations of every setting. Build trunks and branches, place foliage, shape growth, add wind and prepare your output.

Which host application does ZenGrove support?

ZenGrove is built for Autodesk Maya and is distributed through AO Studio Tools.

Where can I download ZenGrove?

Download the current AO Studio Tools package from https://aostudio.tools/getthetools.html and install it through AO.Hub.