AO Studio Tools

ZenGrove

Grow a plant, one node at a time.

Overview

Grow a plant, one node at a time.

Explore all 44 nodes with illustrated Maya views and plain-English explanations of every setting. Build trunks and branches, place foliage, shape growth, add wind and prepare your output.

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Noise

Adds irregular bends along branches. Low values break up straight shapes; stronger values create a more twisted silhouette.

Reference updated for ZenGrove 1.0.0-alpha.10.

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Branches

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Branches

Affect

Noise node with its affect settings in ZenGrove
ZenGrove in Maya · Affect · Open image for full size
Affect

Chooses which branches are affected. Active Branches uses the latest generated layer. Active + Descendants also includes growth from that layer. Active Generated Hierarchy additionally includes ancestors created by that same generated contribution. Entire Input uses everything arriving here. Attached children follow a moved parent even when they are not reshaped themselves.

Options: Active Branches · Active + Descendants · Active Generated Hierarchy · Entire Input

Default: Active Branches

Deformation

Noise node with its deformation settings in ZenGrove
ZenGrove in Maya · Deformation · Open image for full size
Amount

Sets how far noise bends the path. Zero leaves it unchanged.

Default: 0.12

Strength Profile

Multiplies Amount along each branch. Left is attachment and right is tip. One keeps the effect; zero removes it there.

Default: See curve in image

Amount Randomness

Varies effect strength per branch. For example, 0.5 gives about 50% to 150% of Amount.

Default: 0

Frequency

Sets how frequently bends repeat. Higher values create shorter, more frequent bends.

Default: 1.8

Frequency Profile

Changes noise spacing along the branch. Left is base and right is tip. Values above one make more frequent bends.

Default: See curve in image

Frequency Randomness

Varies frequency per branch. For example, 0.5 gives about 50% to 150% of Frequency.

Default: 0

Advanced

Noise node with its advanced settings in ZenGrove
ZenGrove in Maya · Advanced · Open image for full size
Seed Offset

Changes this node's random variation. Keep the seed and settings unchanged to reproduce the same result.

Default: 30

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FAQ
What is ZenGrove used for?

Explore all 44 nodes with illustrated Maya views and plain-English explanations of every setting. Build trunks and branches, place foliage, shape growth, add wind and prepare your output.

Which host application does ZenGrove support?

ZenGrove is built for Autodesk Maya and is distributed through AO Studio Tools.

Where can I download ZenGrove?

Download the current AO Studio Tools package from https://aostudio.tools/getthetools.html and install it through AO.Hub.