AO Studio Tools

ZenGrove

Grow a plant, one node at a time.

Overview

Grow a plant, one node at a time.

Explore all 44 nodes with illustrated Maya views and plain-English explanations of every setting. Build trunks and branches, place foliage, shape growth, add wind and prepare your output.

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Volume Scatter

Places assets inside or on a captured hull mesh. Use the hull as a volume for a full crown or a surface for repeated details.

Reference updated for ZenGrove 1.0.0-alpha.10.

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Branches · Assets

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Growth

Affect

Volume Scatter node with its affect settings in ZenGrove
ZenGrove in Maya · Affect · Open image for full size
Affect

Chooses which branches are affected. Active Branches uses the latest generated layer. Active + Descendants also includes growth from that layer. Active Generated Hierarchy additionally includes ancestors created by that same generated contribution. Entire Input uses everything arriving here. Attached children follow a moved parent even when they are not reshaped themselves.

Options: Active Branches · Active + Descendants · Active Generated Hierarchy · Entire Input

Default: Active Branches

Hull

Volume Scatter node with its hull settings in ZenGrove
ZenGrove in Maya · Hull · Open image for full size
Hull Geometry

Capture Selected Hull assigns a polygon boundary. Refresh updates it after edits; Clear removes it. Edit Hull selects the captured hull when available.

Default: Nothing assigned

Distribution

Volume Scatter node with its distribution settings in ZenGrove
ZenGrove in Maya · Distribution · Open image for full size
Distribution

Volume places assets inside the hull. Surface places them on its outer surface.

Options: Volume · Surface

Default: Volume

Count

Sets requested placements in or on the hull. Spacing and available area can reduce the final count.

Default: 120

Density Profile

Controls placement probability along the supporting branch. Left is base and right is tip. One keeps placements; zero rejects them in that region.

Default: See curve in image

Min Distance

Keeps placements apart where possible. Large spacing or a small hull can reduce the final count.

Default: 0

Seed

Changes this node's random variation. Keep the seed and settings unchanged to reproduce the same result.

Default: 28

Placement

Volume Scatter node with its placement settings in ZenGrove
ZenGrove in Maya · Placement · Open image for full size
Orientation

Host follows the supporting branch. Outward points away from the hull center. Surface Normal follows its surface direction. Up points toward world up.

Options: Host · Outward · Surface Normal · Up

Default: Host

Scale

Scales the asset or generated child uniformly. One keeps its size; 0.5 halves it.

Default: 1

Scale Randomness

Varies size between placements. Zero keeps one scale multiplier.

Default: 0.2

Inset

Moves placements inward from the hull surface.

Default: 0

Orientation

Volume Scatter node with its orientation settings in ZenGrove
ZenGrove in Maya · Orientation · Open image for full size
Up Alignment

Branch Up follows local branch up. World Up uses scene up. Free removes that alignment for a less constrained orientation.

Options: Branch Up · World Up · Free

Default: Branch Up

Up / Down

Tilts the leaf or asset up or down. Positive lifts the tip; negative lowers it.

Default: 0

Up / Down Randomness

Varies up/down tilt between placements.

Default: 0

Side

Turns the asset sideways in its local orientation.

Default: 0

Side Randomness

Varies sideways angle between placements.

Default: 0

Roll

Rolls the asset around its length direction.

Default: 0

Roll Randomness

Varies roll between placements.

Default: 0

Scale

Volume Scatter node with its scale settings in ZenGrove
ZenGrove in Maya · Scale · Open image for full size
Scale Profile

Multiplies size along the supporting branch from base on the left to tip on the right.

Default: See curve in image

Browse all ZenGrove nodes →
FAQ
What is ZenGrove used for?

Explore all 44 nodes with illustrated Maya views and plain-English explanations of every setting. Build trunks and branches, place foliage, shape growth, add wind and prepare your output.

Which host application does ZenGrove support?

ZenGrove is built for Autodesk Maya and is distributed through AO Studio Tools.

Where can I download ZenGrove?

Download the current AO Studio Tools package from https://aostudio.tools/getthetools.html and install it through AO.Hub.