AOStudio Tools
Asset browser, library & exchange

Maya Bundle Exchange

A production asset library for Maya.

Maya Bundle Exchange combines a visual asset browser with packaging and version management. Organize production assets, compare revisions and bring models or scenes into Maya as imports or references. Each .mbx file carries the asset, its textures and other collected dependencies together, ready to share between artists and workstations.

AO Studio Tools flagshipIncluded with your free accountMaya 2025–2026 · Windows

Free for noncommercial use. A verified AO.Hub account is required. License details

Maya Bundle Exchange MBX product logo
Made for everyday Maya work

Built for production libraries.

Manage a shared studio library or your own asset collection. Find assets visually, keep related variations together and check revisions before bringing them into a scene.

Production asset libraries

Organize models, rigs and complete scenes with categories, tags and previews. Give your team access through a shared library folder or NAS.

Scene assembly

Choose a variant and drag it into Maya as an import or reference. Use placement previews and snapping to position the asset.

Asset revisions

Compare versions and inspect what changed. Restore supported parts of an earlier revision when you need to bring something back.

Asset handoffs

Share an asset with its textures and collected resources in one .mbx file. Check dependencies and package integrity before handing it over.

A home for the assets you make

Build a library you can use in every project.

MBX opens straight into the Asset Browser. Find work visually, choose a variant and bring it into Maya. Each asset is backed by a portable package that keeps the scene, its collected resources and its preview together.

AO Asset Browser inside Maya with searchable asset thumbnails, categories, colored tags, favorites, variants and team review notes
Your library inside Maya: browse assets, choose a variant and drag it into the viewport. View full image ↗

See what changed.

Compare asset versions and inspect changes to hierarchy, topology, UVs, materials, references, attributes and animation.

Restore the parts you need.

Bring back supported cameras, lights, scene branches, materials, attributes or animation channels from an earlier version, with a preview and undo support.

01Save selected objects or a complete scene as an asset. Capture a viewport preview or choose an image, then add a name, category, description and tags.
02Bring existing .ma, .mb and .fbx files into the library. Drop selected files onto the browser or scan folders and subfolders, review names and categories, then migrate the checked files into portable MBX assets.
03Browse thumbnails or a detailed list. Search assets, variants and tags; filter by category and return quickly to favorites and recently used assets.
04Keep variations together as one asset family. Choose a named variant, add another from Maya or update the selected variant as your work evolves.
05Import or reference an asset in the current scene. Drag it into the viewport with a placement preview, choose its position and use snapping when needed.
06Organize categories and folders, assign colored tags and edit metadata directly in the browser. Keep a personal library or use a shared library folder.
07Leave team notes on a variant, mark what needs attention and resolve it after changes. Review notes and tag colors are shared through the library folder.
08Collect textures, references, caches, Alembic, USD, audio and other detected dependencies in one .mbx asset. Inspect missing files and portability issues in Advanced Package Settings.
09Recognize .mbx packages in Windows Explorer through embedded thumbnails. Open a package in the Asset Browser or copy it into your library through the Windows integration.
Your first session

Build your first asset library.

01 · Install AO.HubDownload and extract AO.Hub. Drag dragThis_intoMaya.py into Maya, then restart Maya.
02 · Sign inCreate an account, confirm your email address and sign in.
03 · Install MBXFind Maya Bundle Exchange in AO.Hub and install it. Open the Asset Browser and choose your library folder.
04 · Add your first assetSave selected objects from Maya or bring in an existing MA, MB or FBX file. Add a preview and find the asset in your library.

MBX is available for noncommercial use without starting the Pro trial. Commercial work requires a commercial license.

Bring the assets you already have

Bring your MA, MB and FBX files into MBX.

Convert existing Maya scenes and FBX collections into searchable library assets. Add individual files or scan a folder, review the names and categories, then convert the selected files. Each source file becomes one MBX asset; your originals stay untouched.

Migrate Asset Files dialog with MA, MB and FBX example rows, editable asset names, categories and include checkboxes
Current MBX dialog with example source files, ready for review before conversion. View full image ↗
Review which files to include, edit asset names and categories, then choose Migrate checked. Each source file becomes one MBX asset with a preview and its collected dependencies.
Source files and your working Maya scene stay untouched. Existing output names are skipped, progress and diagnostics are shown per file, and cancellation stops before the next asset.

MA/MB references are embedded into the converted scene. Review missing textures and FBX material or animation differences in the migration report.

The package behind every asset

The asset and its dependencies. One file.

MBX collects textures, caches, references and other detected resources with the scene in a single .mbx package. Move that file to another workstation or send it to another artist. When the asset loads, MBX restores the paths to its packaged resources.

MBX Scene Explorer listing scene resources, dependency details and a portability scoreView dependency inspector ↗

Inspect dependencies before a handoff.

Check the files collected with your asset, identify missing resources and verify package integrity in Advanced Package Settings.

Windows Explorer showing a helmet .mbx asset thumbnail, large preview and package metadataView Windows Explorer preview ↗

Preview assets in Windows Explorer.

Recognize .mbx files by their embedded previews. Open a package in the Asset Browser or add it to your library directly from Windows.

Before your first asset

A few useful details.

Is the complete MBX product free?

Yes. The complete MBX feature set is available for noncommercial use with a verified AO.Hub account. No Pro trial is required. For commercial work, you’ll need a commercial license.

Can I save one object instead of a complete scene?

Yes. Choose Add Selection as Asset for selected objects, or Add Current Scene as Asset for the whole scene. Add a preview and metadata, and save it as a new asset or a variant of an existing family.

What happens when I import or reference an asset?

MBX extracts the package into a managed local cache and restores resource paths before loading it into Maya. Import adds scene content; Reference creates a Maya reference to that extracted asset revision. To collect an opened MBX scene into a project folder, use Unpack Scene in Advanced Package Settings.

What is shared with the library, and what travels in an .mbx file?

The package carries the asset, its collected dependencies, preview and asset metadata, including tags and variant information. Team review notes and tag colors are stored alongside packages in the shared library folder. Favorites and recent history are local to each artist.

Does packaging include Maya or renderer plugins?

No. MBX collects detected external resources and reports dependency issues. The receiving workstation still needs a compatible Maya installation and the plugins or renderers used by the asset. Windows Explorer previews apply to .mbx packages with embedded previews.

The complete asset workflow

Create. Organize. Place. Share.

01 · CreateSave a selection or scene, or migrate existing MA, MB and FBX files into assets with previews and collected resources.
02 · OrganizeChoose categories, add tags and group variants. Find assets through search, favorites and visual previews.
03 · PlaceSelect a variant, choose Import or Reference and drag it into the Maya viewport.
04 · ShareExport the portable .mbx asset or work from a shared library, then reuse it in the next project.

Build your library with MBX.

Install Maya Bundle Exchange through AO.Hub. Bring in your existing assets or save work directly from Maya, then reuse it across your projects.

Maya 2025–2026 · Free for noncommercial use · Verified account required

Technical support

Get help with library setup, asset packaging and licensing through AO.Hub, email or Discord. The MBX documentation covers individual workflows and troubleshooting.